This was my first landscape I created for an MMO scene. The programs I used were 3ds Max, Mudbox, World Machine, and Photoshop. This landscape including the warter was rendered with mental ray in Max.
Wednesday, December 19, 2012
Sci-Fi Submarine
This is a vehicle I worked on, a Sci-Fi based submarine. I made this in 3ds Max. This was also the first time I tried to work with Uv's. As you can see I wasn't very good at unwrapping at the time which resulted with he glowing writing looking smudged. I also played around with some lighting and glow effects within Max. Below is a mesh and textured version of it.
Mudbox Reptile
This was my first sculpture I did in Mudbox. I was really getting familiar with the tools. This was sculpted with one of the pre-made meshes within the program.
Horror Scene
Here is a horror scene I did a while back, of a killer voodoo doll in a hotel. This was one of the first project I've done where there were more than one assent in a scene. This game out pretty good and the poly limit was 15,000.
Tetris Game Manual
I created a Game Manual for a Sci-Fi tech inspired Tetris. I wanted to keep this one simple and to the point. Below is the front and back cover, as well as the last page.
A concept art I did for my Final.
I took an art for games class and my Final was to do a character concept art. This piece is called "The Raven King". Originally the armor is supposed to be black and the wings are metal blades. Also the glow behind him is supposed to look more crystal. But, the week before finals I went away and forgot my tablet, and pretty much had to work with what I had in a few hours before the deadline. It came out ok, but I definitely can do a lot better than this.I will be working more on this concept during the break because I think this is a great character.
A few extra info about this character is that he is a ruthless king who is set in a 16th century fantasy world. He has the power to release smoke which turned into fire once it touches a surface.
A few extra info about this character is that he is a ruthless king who is set in a 16th century fantasy world. He has the power to release smoke which turned into fire once it touches a surface.
What I have been up to..
I haven't updated this blog in a while due to me being busy during the semester but now I have some time to work on a few personal projects and a few updates on this blog.
So, I've completed another semester with with mostly A's. I got a C in character development but I expected that since I have never been a good writer, but I definitely tried my best. All in all I am satisfied with what I got. At the end of the semester my program has an events where the students can showcase some of there work and a have a few guest speakers that work in the game development industry. Towards the end the program chair and faculty handed out 14 awards to the best students in different courses. I was surprised I received one of those awards but definitely proud of myself. That moment showed me that I was heading in the right direction to my career. A few of the awards were also given to some of the most improved or dedicated students.
Now that I have some free time away from school. I am currently starting fresh with Maya. I haven't used that program since I took 3D Animation, so all of my modeling is done in 3ds Max. I now understand why so many artist work with Maya. Modeling in Maya seems easier and more flexible. Max is also a great program that is based heavily on modeling, but I feel like as far as organic modeling goes, Maya is better. Maya has better tools to work with curves and more "shortcuts" into achieving the some complex shapes that Max would take more time and skill to make. Besides Max and Maya are pretty standard in Animation, Game Design and Visual Effects.
I have also been looking more into what schools I would like to attend once I graduate. I'm glad that I have taken a drawing class, because most of the schools require a portfolio, so I already have a few pieces I can hand in.
I will be talking more on schools and I will also post some more of my work very soon.
So, I've completed another semester with with mostly A's. I got a C in character development but I expected that since I have never been a good writer, but I definitely tried my best. All in all I am satisfied with what I got. At the end of the semester my program has an events where the students can showcase some of there work and a have a few guest speakers that work in the game development industry. Towards the end the program chair and faculty handed out 14 awards to the best students in different courses. I was surprised I received one of those awards but definitely proud of myself. That moment showed me that I was heading in the right direction to my career. A few of the awards were also given to some of the most improved or dedicated students.
Now that I have some free time away from school. I am currently starting fresh with Maya. I haven't used that program since I took 3D Animation, so all of my modeling is done in 3ds Max. I now understand why so many artist work with Maya. Modeling in Maya seems easier and more flexible. Max is also a great program that is based heavily on modeling, but I feel like as far as organic modeling goes, Maya is better. Maya has better tools to work with curves and more "shortcuts" into achieving the some complex shapes that Max would take more time and skill to make. Besides Max and Maya are pretty standard in Animation, Game Design and Visual Effects.
I have also been looking more into what schools I would like to attend once I graduate. I'm glad that I have taken a drawing class, because most of the schools require a portfolio, so I already have a few pieces I can hand in.
I will be talking more on schools and I will also post some more of my work very soon.
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